Resources are the gateway to help students understand more practical applications of the abstract concepts they learn. Particularly within mathematics, there is a great deal of abstract concepts and problem solving, yet a disproportionate lack of resources and even less ICT resources used to teach and engage students. By being effective with ICT resource usage, it can enlighten students' understanding of content and make imparting knowledge easier (Raja & Nagasubramani, 2018).
Subscription-based online application
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Mathletics is an Australian Curriculum-aligned online learning application designed to foster student engagement and aid in the development of procedural fluency.
Unlike other online platforms (such as Khan Academy), Mathletics blends intrinsic and extrinsic rewards through the implementation of current best-practices in gamified learning. Mathletics gamifies the repeated, distributed practice necessary to build on the foundation of conceptual understanding as student develop their own construction of procedural fluency. Cognitive development stems from social interactions from guided learning within the zone of proximal development as children and their partner's co-construct knowledge. |
Screenshot of a Mathletics Live demonstration (Allen, 2019)
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Gamification has been described as the process of using game elements in a traditionally non game scenario, to provide the scenario with game like characteristics
(Nair & Mathew, 2019, p.1)
Procedural fluency builds on a foundation of conceptual understanding, strategic reasoning, and problem solving. To develop procedural fluency, students need experience in integrating concepts and processes and building on familiar methods as they create their own informal strategies and procedures. They need opportunities to justify both informal strategies and commonly used techniques mathematically, to support and justify their choices of appropriate processes, and to strengthen their understanding and skill through distributed practice.